# Shot Plan and Storyboard Map

## Lesson Outcome

A story can already be clear while the generated result falls apart into beautiful but barely connected pictures. One shot shows a lamp, another a face, and a third suddenly flies around the table. The problem is not loving beauty. The shots were never given jobs.

In this lesson, you will turn a short moment into a shot sequence: each shot gets one clear function, the right shot size, and a connection to the next moment. In production files, this may be called a Shot Plan or Storyboard Map. Here, it is simply a map of what the viewer sees and why.

For the example, imagine six seconds of a job interview: a candidate notices a sheet on the table; the recruiter says, “This is an attention test”; the candidate turns the sheet over, and the back is blank too. The table is central, the candidate is left, the recruiter is right, the door is behind the recruiter, and the sheet stays on the table.

```learner-callout
{"stable_id":"aiv-c055-one-shot-one-job","role":"key-point","title":"Key point: one shot, one main job","body":"A shot must add information, emotion, a phase of action, or a point of view. If a neighboring shot is almost identical and changes nothing, it does not create rhythm; it simply occupies space."}
```

---

## Give the Shot a Function Before Choosing an Angle

Before choosing an attractive angle, ask why the shot exists. It may establish the space, show the speaker or the listener’s reaction, show a physical action, prove an important detail, or reveal a new state, turn, or comic result.

This is not a list you must complete. It is a set of reasons. In the sheet-of-paper scene, the wide shot introduces the table and character sides; an over-the-shoulder shot gives the recruiter’s attitude; a close insert proves both sides of the sheet are blank; the reaction delivers the comic result. Each shot brings the next piece of meaning.

```learner-callout
{"stable_id":"aiv-c055-function-technique","role":"technique","title":"Technique: name a shot’s meaning with one verb","body":"State the function briefly: establish, convey, show, prove, or reveal. If one shot needs five verbs at once, the action probably needs to be divided or simplified."}
```

## Shot Size Chooses Information, Not Importance

A wide shot answers: where are we, and how is the space arranged? A medium shot shows what the character does and interacts with. A close-up is for what the viewer must read in a face or detail.

This is not a required order. Complex movement may need a wide shot first. You may begin a surprising note with a reaction and reveal the object afterward. Choose the size that makes the necessary fact readable at that moment.

## Connect Neighboring Shots Before Generating

Every cut needs a reason. Check where the viewer’s attention sits before and after; whether the action continues without repeating a phase; whether screen sides, eyelines, and directions remain stable; and whether the reaction that gives the scene its purpose has survived.

If an action continues, a cut on movement can avoid repeating the phase already started. If a character looks at an object, the next shot shows the expected object. If positions change, show readable movement or establish the space again with a new wide shot. For a joke, the chain is setup, pause, new comic fact, reaction.

```learner-callout
{"stable_id":"aiv-c055-cut-connection","role":"observation","title":"Observation: a cut directs attention","body":"A good connection answers the question the viewer formed in the preceding shot. A bad one makes them guess again where the character is, what changed, and why they are looking here now."}
```

```learner-callout
{"stable_id":"aiv-c055-camera-caution","role":"caution","title":"Caution: the camera does not have to do everything at once","body":"Do not make it orbit the scene, pull focus, reveal a prop, and catch a reaction all at once. If a stable frame communicates the moment, do not send the camera to audition for a circus."}
```

---

## A Working Shot Map

Six fields are enough for a simple plan. Add geometry, eyeline, references, dialogue, sound, or a future production role only when that particular shot truly needs it.

```template
Time or moment:
What is visible:
Shot function:
Shot size and angle:
What changes by the end / exit state:
Connection to the neighboring shot:
```

## Filled Example

| ID | Time | What is visible | Function | Shot size and angle | Exit state | Connection and control |
|---|---|---|---|---|---|---|
| S-01 | 0:00–0:02 | two characters and the sheet between them | establish the space | eye-level two-person wide shot | the candidate notices the sheet; its contents remain hidden | introduces the sheet and fixes character sides and its position |
| S-02 | 0:02–0:04 | recruiter over the candidate’s shoulder | convey the recruiter’s attitude | medium over-the-shoulder shot | the line is complete; the sheet has not moved | the door remains behind the recruiter’s right shoulder |
| S-03 | 0:04–0:06 | a hand turns over the sheet; the back is blank | reveal a new fact | close overhead-side insert of hand and sheet | the sheet is turned; both sides are blank | the movement starts where the expectation ended |
| S-04 | after 0:06 | recruiter looks at the blank reverse side | deliver the comic result | close single of the recruiter | the confusion reads as a response to the blank sheet | eyeline and reaction point toward the new fact |

There is no random beauty shot of the lamp. Every shot works.

![AIS FLOWS case — medium action frame in one scene](./_assets/apply-vision-pro-owner-case/scene-rain-candidate-medium.png)

*AIS FLOWS case: a medium shot preserves the character, outfit, lighting, and location while the viewer reads the action.*

![AIS FLOWS case — tighter frame of the same character and state](./_assets/apply-vision-pro-owner-case/scene-rain-candidate-close.png)

*AIS FLOWS case: a tighter shot of the same character and state shifts attention to reaction or detail without changing the scene world.*

When considering an alternative angle, compare function rather than beauty: what it strengthens, what it loses, and what another shot must show.

## Practice and Check

Take 6–10 seconds of your own story and plan 2–4 shots. If one continuous shot is enough, explain why and do not split the action merely to increase the count.

```learner-callout
{"stable_id":"aiv-c055-shot-plan-practice","role":"practice","title":"Practice: remove one shot honestly","body":"Test each shot with one question: what exactly would the viewer lose without it? If the answer does not name information, action, emotion, state, or point of view, remove the shot and check whether meaning actually disappeared."}
```

```learner-callout
{"stable_id":"aiv-c055-shot-plan-checkpoint","role":"checkpoint","title":"Checkpoint: the plan can move to production","body":"The plan is ready when every shot follows from the story, has one main function and an exit state; neighboring shots connect; sides, eyelines, and directions do not conflict; and shot size makes the needed fact readable. Remove any beautiful shot with no explainable job: beautiful unemployed shots consume the budget too."}
```

**Takeaway:** you now have a map of what the viewer will see, not a list of random angles.
