AIS FLOWS

Course lesson

Shot Plan and Storyboard Map

You can justify every shot by the information, action, reaction, or turn it adds to the sequence.

Lesson Outcome

A story can already be clear while the generated result falls apart into beautiful but barely connected pictures. One shot shows a lamp, another a face, and a third suddenly flies around the table. The problem is not loving beauty. The shots were never given jobs.

In this lesson, you will turn a short moment into a shot sequence: each shot gets one clear function, the right shot size, and a connection to the next moment. In production files, this may be called a Shot Plan or Storyboard Map. Here, it is simply a map of what the viewer sees and why.

For the example, imagine six seconds of a job interview: a candidate notices a sheet on the table; the recruiter says, “This is an attention test”; the candidate turns the sheet over, and the back is blank too. The table is central, the candidate is left, the recruiter is right, the door is behind the recruiter, and the sheet stays on the table.

Give the Shot a Function Before Choosing an Angle

Before choosing an attractive angle, ask why the shot exists. It may establish the space, show the speaker or the listener’s reaction, show a physical action, prove an important detail, or reveal a new state, turn, or comic result.

This is not a list you must complete. It is a set of reasons. In the sheet-of-paper scene, the wide shot introduces the table and character sides; an over-the-shoulder shot gives the recruiter’s attitude; a close insert proves both sides of the sheet are blank; the reaction delivers the comic result. Each shot brings the next piece of meaning.

Shot Size Chooses Information, Not Importance

A wide shot answers: where are we, and how is the space arranged? A medium shot shows what the character does and interacts with. A close-up is for what the viewer must read in a face or detail.

This is not a required order. Complex movement may need a wide shot first. You may begin a surprising note with a reaction and reveal the object afterward. Choose the size that makes the necessary fact readable at that moment.

Connect Neighboring Shots Before Generating

Every cut needs a reason. Check where the viewer’s attention sits before and after; whether the action continues without repeating a phase; whether screen sides, eyelines, and directions remain stable; and whether the reaction that gives the scene its purpose has survived.

If an action continues, a cut on movement can avoid repeating the phase already started. If a character looks at an object, the next shot shows the expected object. If positions change, show readable movement or establish the space again with a new wide shot. For a joke, the chain is setup, pause, new comic fact, reaction.

A Working Shot Map

Six fields are enough for a simple plan. Add geometry, eyeline, references, dialogue, sound, or a future production role only when that particular shot truly needs it.

Template
Time or moment:
What is visible:
Shot function:
Shot size and angle:
What changes by the end / exit state:
Connection to the neighboring shot:

Filled Example

IDTimeWhat is visibleFunctionShot size and angleExit stateConnection and control
S-010:00–0:02two characters and the sheet between themestablish the spaceeye-level two-person wide shotthe candidate notices the sheet; its contents remain hiddenintroduces the sheet and fixes character sides and its position
S-020:02–0:04recruiter over the candidate’s shoulderconvey the recruiter’s attitudemedium over-the-shoulder shotthe line is complete; the sheet has not movedthe door remains behind the recruiter’s right shoulder
S-030:04–0:06a hand turns over the sheet; the back is blankreveal a new factclose overhead-side insert of hand and sheetthe sheet is turned; both sides are blankthe movement starts where the expectation ended
S-04after 0:06recruiter looks at the blank reverse sidedeliver the comic resultclose single of the recruiterthe confusion reads as a response to the blank sheeteyeline and reaction point toward the new fact

There is no random beauty shot of the lamp. Every shot works.

AIS FLOWS case: a medium shot preserves the character, outfit, lighting, and location while the viewer reads the action.
AIS FLOWS case: a tighter shot of the same character and state shifts attention to reaction or detail without changing the scene world.

When considering an alternative angle, compare function rather than beauty: what it strengthens, what it loses, and what another shot must show.

Practice and Check

Take 6–10 seconds of your own story and plan 2–4 shots. If one continuous shot is enough, explain why and do not split the action merely to increase the count.

Takeaway: you now have a map of what the viewer will see, not a list of random angles.

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